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Reviews

"Like a brilliantly designed game, this timely and important text is creatively entertaining and appropriately complex. It is as much about gaming and innovative technologies as it is about college opportunity, postsecondary literacies, and student success. Were this book a tweet, I would continuously retweet it."

"A stellar collection that outlines how game technologies can be used by colleges and universities to increase access and reach a broader range of students. It goes further, however, and shows how higher education should embrace the cultural values of a digitally networked world."

"A worthwhile addition to the dynamic body of knowledge through the scholarship of teaching and learning. Its key arguments cross geographic borders, and the key themes are timeless."

"Summons a chorus of experts and articulates their varied and informative perspectives through clearly written and well-organized essays. Those hoping to understand better the state of higher education and the role that games and social media will play in its development should certainly read this book."

"Recommended for educators and the technology community."

"This book (hardcover or electronic format) is a worthwhile addition to the dynamic body of knowledge through the scholarship of teaching and learning. Its key arguments cross geographic borders, and the key themes are timeless"